Consider this a consultation of opinion question:
Is it better to use one interleaved buffer for multiple buffers for vertex/normal/UV data?
Was reading this question and response here: http://stackoverflow.com/questions/12245687/does-using-one-buffer-for-vertices-uvs-and-normals-in-opengl-perform-better-tha
Just seeing what is better; I have implemented both but my framerate was high enough in both cases where I didn't notice a big difference.
Thank you for your time.