I've got a problem with using libgdx. I've packed all my images into POT atlas texture with 1024x1024 dimensions and loading it with the NEAREST filtering for mag and min.
From there I'm creating TextureRegions with NPOT-sizes ( which is OK, according to official libgdx wiki and OpenGL logics ) with sizes like 17x5, 69x69 and so on.
The actual problem is that when I move some graphical objects ( or tiles, if you will ), sometimes I see gaps between them, where no gaps should appear at all. Furthermore, the size of the gap differs through the time - it's seems to be frame-dependent or something.
I'm using standart libgdx' Screen class render( float delta ) method to organize my main cycle which is giving me 60FPS everytime. VirtualVM profiler says I'm doing pretty good with CPU and RAM - 10-20% on one core and 25Mb of RAM is used. So there's no possible lag, I suppose.
I really need help, because this thing is driving me crazy
Edited by syskrank, 04 September 2014 - 09:59 AM.