Hi,
I'm trying to code a SSR based on this work:
. I got almost everything working, however I still have some artifacts against rounded surfaces generating fake reflections. I attached an image with my example with the artifact highlighted in red. I'm trying to ignore it by using a bias checking the zbuffer diference in each step, however it is still not perfect and it doesnt work for every camera location. Does anyone know how can I fix this and tell which trick should I use!?
Thanks