Jump to content

View more

Image of the Day

Adding some finishing touches...
Follow us for more
#screenshotsaturday #indiedev... by #MakeGoodGames https://t.co/Otbwywbm3a
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

The Week of awesome II - The competition Thread!

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • This topic is locked This topic is locked
298 replies to this topic

#1 slicer4ever   GDNet+   

Posted 21 September 2014 - 10:00 PM

Note: for administrative/rules questions or information, see this thread This thread is for actual contest updates and submissions, all submissions should be linked to in this thread.

The competition has begun!!!! This years theme is:

 

The toys are alive!
This is all i will say about the theme, I will leave it upto you to creatively incorporate it into your game.


To submit a game, just post it to this thread. Don't worry if you're not on the interested or team lists in the administration thread; anyone is welcome to post a game during the competition (posting a game in the thread is all you need to do to officially enter into the competition). I highly encourage participants to post their games here at least a few days before the competition ends and for GDNet users to download these games, test them out, and give feedback (especially if there are bugs or crashes). You can resubmit/update your game during the competition with updates/fixes/changes/whatever. Only your latest/most recent entry will be judged (but must be submitted before the competition ends). See the administration thread for a full list of rules.

Good luck to all our competitors!

Edited by slicer4ever, 21 September 2014 - 10:26 PM.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#2 riuthamus   Moderators   

Posted 21 September 2014 - 10:00 PM

Interesting, good luck to the rest of the teams, let the competition begin!



#3 Endurion   Members   

Posted 21 September 2014 - 11:07 PM

Oh yeah, good theme!.. ermm I'll make a... uh.. *mumbledangthemeihavenoideamumblegrumble*


Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

#4 ryan20fun   Members   

Posted 21 September 2014 - 11:23 PM

I see a "toy story" coming...

:)


Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

#5 0sok   Members   

432

Posted 21 September 2014 - 11:38 PM

Our team's first blog post. Also we now have a team name: CaféCrew.

http://www.gamedev.net/blog/1929/entry-2260133-theme-has-been-revealed/

#6 Sugavanas   Members   

210

Posted 22 September 2014 - 02:05 AM

Ah thats a good one. Was waiting for this theme a long time :P

Update  : http://kks21199.mrgoogleglass.com/gamedev/its-out/



#7 stenol26   Members   

505

Posted 22 September 2014 - 05:52 AM

Nice theme ! Good luck to everyone smile.png

 

Here is my first blog post.

http://sjs-studio.com/en/blog/2014/09/22/theme-the-toys-are-alive/


Edited by stenol26, 22 September 2014 - 06:51 AM.


#8 Waterlimon   Members   

Posted 22 September 2014 - 06:45 AM

Im expecting someone to make a game about undead toys AKA zombies. Though if you think about it, toys arent really dead in their normal state so maybe its just some zombie dolls that you have to throw at your buddies to get some action.


o3o


#9 Endurion   Members   

Posted 22 September 2014 - 07:10 AM

I'm going the simple way, a sort of build/complete the level to allow some units to reach their MacGuffin.

 

Tiles are made of building blocks, hence the name Building Blocks.

 

Took way too much time to create an editor for arbitrary block sizes, but now it works. This should help churning out levels way faster.

 

shot1.png


Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

#10 Sean T. McBeth   Members   

Posted 22 September 2014 - 07:22 AM

Le daily post: http://www.gamedev.net/blog/43/entry-2260135-week-of-awesome-2-the-toys-are-alive-1/


[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]


#11 dmatter   Members   

Posted 22 September 2014 - 07:36 AM

I'm going the simple way, a sort of build/complete the level to allow some units to reach their MacGuffin.

 

Err wow, "build the level" type gameplay is exactly the kind of idea I've been knocking about with too! I haven't decided if it's what I want to commit to yet though, the animation requirements are all that's concerning me right now.



#12 AzureBlaze   Members   

Posted 22 September 2014 - 08:31 AM

Tried some concepts:

 

I will be Updating here:

http://www.gamedev.net/blog/1936-woa-ii-journal/


Edited by AzureBlaze, 22 September 2014 - 08:32 AM.


#13 mousetail   Members   

Posted 22 September 2014 - 08:43 AM

So I finished day one, I am going to make a game where you kill toys with your canon!
http://www.gamedev.net/blog/1931/entry-2260137-day-1/]my first blog post

2.png?_subject_uid=10108311&w=AAAkdxRVgH

never mind my signature, I haven't updated it since 2016


#14 XXChester   Members   

Posted 22 September 2014 - 09:17 AM

Good luck to all of the teams, I may participate if I can find some extra time.


Remember to mark someones post as helpful if you found it so.

 

Journal:

http://www.gamedev.net/blog/908-xxchesters-blog/

 

Portfolio:

http://www.BrandonMcCulligh.ca

 

Company:

www.gwnp.ca


#15 Servant of the Lord   Members   

Posted 22 September 2014 - 09:35 AM

Concept sketch:

ByJb0NICYAEaCVX.jpg

 

More details here: http://www.gamedev.net/blog/862/entry-2260139-apparently-murdering-babies-is-off-the-table-woa2-contest/


It's perfectly fine to abbreviate my username to 'Servant' or 'SotL' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal | [Fly with me on Twitter]

#16 hereyghreashgrea   Members   

202

Posted 22 September 2014 - 12:11 PM

This is a very good theme because for the first time I managed to think of an idea within 30 minutes.

I will try and keep my progress updated on my journal (and blog):

http://www.gamedev.net/blog/1925-renegadeninjanls-journal/



#17 Thaumaturge   Members   

Posted 22 September 2014 - 12:38 PM

Well, as detailed in my "day 1" blog post, I have an initial idea to work on! Something dark and horrific (if I do my job well, at least). ^_^

 

 

Im expecting someone to make a game about undead toys AKA zombies.

Well, not quite undead toys as much as undead children controlling toys... ;)

 

(But no zombies.)


MWAHAHAHAHAHAHA!!!

 

A Door to the Mists: Traversal, exploration, puzzles, and combat in a heroic-fantasy setting ~ My Twitter Account: @EbornIan


#18 cefleet   Members   

346

Posted 22 September 2014 - 01:22 PM

It's amazing to see what you all have gotten done thus far. I may be in over my head, but either way I'm having fun. This is my work up to this point:

 

http://aletheiagamestudio.com/?p=85

 

The "adventure" plugin that I am making to be used in this game will be open source and can be found on my github later in the week.



#19 Thaumaturge   Members   

Posted 22 September 2014 - 01:25 PM

A quick question, if I may: How dark a tone are we allowed to take? I took a quick look at the rules, and didn't see any restrictions on content (although I presume that the site rules apply, which likely impose at least some restrictions), but feel that I should ask to be on the safe side...


MWAHAHAHAHAHAHA!!!

 

A Door to the Mists: Traversal, exploration, puzzles, and combat in a heroic-fantasy setting ~ My Twitter Account: @EbornIan


#20 slicer4ever   GDNet+   

Posted 22 September 2014 - 02:36 PM

A quick question, if I may: How dark a tone are we allowed to take? I took a quick look at the rules, and didn't see any restrictions on content (although I presume that the site rules apply, which likely impose at least some restrictions), but feel that I should ask to be on the safe side...


I don't see any reason it can't be as dark as you like, but just have a bit of sense on when you think it might be going to far.

too everyone that's posted, your journals/updates are looking great! glad to see the theme is working out for many of you=-)

Edited by slicer4ever, 22 September 2014 - 02:39 PM.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.