Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Problem with blending & transparency in OpenGL

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 Hakan   Members   

122
Like
Likes
Like

Posted 17 January 2000 - 04:14 AM

I''m trying to do a small game, with OpenGL, where you control a space ship that you see from above. The space ship is made out of a quad with a texture on it. In the background I have a sphere. The problem is that when I try to use blending so that I can see the sphere around the space ship, you can see it through the ship too. Please help me fix this...

#2 Anonymous Poster_Anonymous Poster_*   Guests   

Likes

Posted 17 January 2000 - 03:37 PM

what function are you using in glBendFunc()?




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.