Well basically I ported my code from C# environment to C++ environment and compiled it as a DLL with msvc++. Then I wrap the functions in C#.
Everything seemed to work, when I noticed that I cant do cars that good anymore. Powerfull race cars tend to wobble ALOT now.
So how is this possible? The code is 1:1 Identical. C# works like a charm, everything is perfect I mean PERFECT I can do all sorts of cars, no problem at all. But with my wrapper, it seems as the differential is f*cked, I mean I've tried to solve this issue for a year now, without success.
What might cause this? I've tried everything and I still cant keep the car straight with the dll and 600+ nm, while I can do this ith the C# source version.