OpenAL 1.1 use

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4 comments, last by Cacks 9 years, 3 months ago

Hey guys&girls,

I've decided to make sound system in my OpenGL engine, but I got one problem: OpenAL is old, ( 1.1 version files were created 2006 ). OpenAL 2.1 is not available anymore. OpenAL soft is non-commerical. Is it fine to use 1.1 version in "this" time? Or are there any "free-to-use" sound libraries for game engines?

Thanks in advance.

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FMOD offers a free license for indie games with a budget under $100k.
If you prefer to have source access you could also take look at libraries like PortAudio or the audio part of SDL.


OpenAL soft is non-commerical.
Um, no? Its LGPL, link to it dynamically and use it. That's it. If you want to sell the product of that or not, its up to you.

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I tried PortAudio but I have no idea how to make 3d sound ( lol ). I think I will stick to OpenAL some time. I got "left-right front-rear" working. Thanks for tips!

fmod is a much better solution. also you could just dive into the os specific operations

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NekoCode is OpenAL good in your opinion?

Reliable?

Reject the basic asumption of civialisation especially the importance of material possessions

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