My 3D textures
I'am a texture artist and i create cool expertly made, seamless turnkey textures. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my textures is that geometry for normal map is being modelled with photo textures I photographed myself. It allows me to achieve higher quality – comparing with the textures modelled in Zbrush without photo reference.
We'll be grateful for your feedback.
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Every texture includes a diffuse map, specular map, normal map and height map. For exsample:That's pretty neat.
What sort off maps do you make per texture? (diffuse, normal,..)
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really impressive... Wow!
I second the notion that best results can still be achieved with hand drawn / sculpted normal / height maps. My expierience in the end was the same, not matter how impressive the technology of some tools that convert photographs to normal maps is, everything besides scanning the real object to a point cloud is giving a mediocre result at best.
Are you selling these in the Unity Asset Store? Might check them out, if this is the case.
Oh, and if you find the time and do not want to keep it your secret, maybe an article about how you create these would be highly interesting for a lot of people on gamedev.... just saying :)
Yes, you can find my textures on Unity Assets Store: https://www.assetstore.unity3d.com/en/#!/publisher/9154Are you selling these in the Unity Asset Store? Might check them out, if this is the case.
Or on my website: www.game-textures.com
I'll try to publish an overview describing the process of creating my textures this week. Especially since another forum member has also asked me about it via private message. If people are interested in it, I'd be glad to share my experience.Oh, and if you find the time and do not want to keep it your secret, maybe an article about how you create these would be highly interesting for a lot of people on gamedev.... just saying :)