https://www.khronos.org/vulkan
https://www.khronos.org/assets/uploads/developers/library/overview/2015_vulkan_v1_Overview.pdf
http://arstechnica.com/gadgets/2015/03/khronos-unveils-vulkan-opengl-built-for-modern-systems/
https://www.khronos.org/vulkan
https://www.khronos.org/assets/uploads/developers/library/overview/2015_vulkan_v1_Overview.pdf
http://arstechnica.com/gadgets/2015/03/khronos-unveils-vulkan-opengl-built-for-modern-systems/
This blog of Imagination Technologies gives out more details than Khronos announcement btw: http://blog.imgtec.com/powervr/trying-out-the-new-vulkan-graphics-api-on-powervr-gpus
https://www.khronos.org/assets/uploads/developers/library/overview/2015_vulkan_v1_Overview.pdf
Everything in there is good. Praise Gaben!
This is exactly what we were asking for, Khronos!
BTW, this paves the way for a true HLSL->SPIR-V compiler, evntually allowing people to use their existing source files
BTW, this paves the way for a true HLSL->SPIR-V compiler, evntually allowing people to use their existing source filesvec4 master race represent!
Will work on any platform that supports OpenGL ES 3.1 and up
Now THAT is exciting news.
EDIT: Maybe I spoke too soon, AMD doesn't support it then? Weird.