What are your opinions on DX12/Vulkan/Mantle?

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120 comments, last by Ubik 8 years, 10 months ago

Just for laughs...

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Don't know how much is old this page on Mantle manual, but the DX SDK page was there when I joined to the DX12 EAP on October 2014..

Anyway looking at the early private DX12 EAP docs the D3D12 API has changed a lot from it announcement to the current public version..

"Recursion is the first step towards madness." - "Skegg?ld, Skálm?ld, Skildir ro Klofnir!"
Direct3D 12 quick reference: https://github.com/alessiot89/D3D12QuickRef/
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Don't know how much is old this page on Mantle manual, but the DX SDK page was there when I joined to the DX12 EAP on October 2014..

I'm in both the Mantle beta program and the DX12 EAP, the mantle documentation has been around for quite a bit longer as far as I'm aware.

I gets all your texture budgets!

Don't know how much is old this page on Mantle manual, but the DX SDK page was there when I joined to the DX12 EAP on October 2014..

I read it in about May 2014.

Apple has announced their upcoming OS X version El Capitan. Thought that it would be relevant to this thread, as it will bring support for their Metal API to OS X.

I have no details, but apparently there has been claims of 50 % improvement in performance and 40 % reduction in CPU usage.

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