exporting meshes and skeleton from Blender to Unity

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2 comments, last by rogerdv 9 years ago

Im trying to figure out the process of handling character models made of separated meshes (not much info about it available), Im implementing a solution based on build the character of several game objects, each one with its mesh renderer. I took my model in Blender, exported each body part to a separate fbx: head, torso, legs, etc, but then I found that none of them had the armature and animation info. Seems that my approach is not correct, how can I deal with this problem? Export the whole character, then extract the meshes from the prefab and build new prefabs?

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How are you creating the component fbx's? (The head, torso, etc). I'm guessing you rigged and animated the whole model, then broke it up into parts?

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Im not the modeller, so I cant say if the artist splitted the model before or after animating it.

Found my problem: I was exporting mesh, but not armature.

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