I''ve asked this before but didn''t get a response
How can I atatch and than deattach a directdraw clipper within the game loop? Is that even possible? I''m having trouble with the detach part. Please somebody respond.
I need to do this because I''m using the level editor mappy to create my levels. The editor comes with a library to load and render the levels created with it but for some odd reason they refuse to work when a clipper is attached. So I''ll just attach the clipper to the back surface, detach it before using the mappy functions and reattach it after.
I''m a bit confused about your explanation though. I''m attaching the clipper to the back surface so do I send the NULL to the BACK surface or the PRIMARY surface?