Hi everyone!
So, I'm currently working with some other guys on a real-time action RPG in Unity 5 (to give you a "real-life" example, Kingdom Hearts). Due to our budget (basically none, so we can't afford any premade tool from the Asset Store), I thought it was a better idea to write a generic framework for us to simplify the development of the game itself and to make the code almost completely reusable, in case we wanted to make some more (like sequels and stuff like that), or even to sell it on the Asset Store.
Anyway, I decided to make this framework, but I almost immediately bumped into a serious problem: how am I going to design the framework itself? How will I manage the data from and to the game objects?
Anyway, the how-am-I-going-to-write-it part shouldn't be such a big problem.
I realize this may not be an easy question, because it's kind of vague, but I'm confident in your skills and, most of all, your patience