Is wwise 200 sound assests limitation enough?

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0 comments, last by swiftcoder 8 years, 9 months ago

Hi!
I'm developing a demo for the university, It's about 15 min long, sci-fy third person style (closest reference is Batman Arkam). It uses PBR, so you can imagine environment looks real.
Now I want to start working on sound and I was looking forward WWise. Non commercial license says that I'm limited to 200 sound assets. So, my question is
Will It be enough to make a good sound for the game?
Thanks

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I'm developing a demo for the university

Surely a demo for university falls under the "non-commercial" license, which doesn't have any restrictions?

The 200 asset limit is for the "limited commercial" license, which would only be relevant if you are planning to sell the result.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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