Need some feedback on my tileset design!

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2 comments, last by CoffeeCoder 8 years, 8 months ago

Hey guys,

I'm creating a basic tileset for a quick little game, and I'm having trouble deciding what looks best!

I want to use gradients to give the game a nice unique and sleek look, but I also like the idea of making it look a little retro.

Below is a screenshot, the tiles on the right are the original, and the ones on the left I ran through a posterize filter to achieve that "lower bit" look (somewhere around the 32-bit era). What do you think?

th_Posterized%20or%20Not.png

I am aware of a couple flaws in the sprite design itself, in fact I'll probably redo most of it, but before I do I want to settle on a style! Any suggestions?

My website! yodamanjer.com
My development blog!

Follow me on Twitter! [twitter]jwg1991[/twitter]

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The one on the right feels cleaner to me.

The noise in the other objects seems out of place against the solid color background.

I suppose this opinion could be swayed in the context of a different background.

Yes, the one on the right is better. The one on the left has that ugly gif-compression look to it. If you want to do 32 bit era, just do lower resolution. The gif-compressed look doesn't look retro 32bit. It looks like early-internet with animated compressed animations and hit-counters.

Yes, the one on the right is better. The one on the left has that ugly gif-compression look to it. If you want to do 32 bit era, just do lower resolution. The gif-compressed look doesn't look retro 32bit. It looks like early-internet with animated compressed animations and hit-counters.

Thanks for the input! Yeah, I too think the ones on the right look far far better.

I did a bit of a redesign, attempting some hills/slopes. Still needs work, plus I want to work out tiles with different slope angles. One step at a time! :D
th_Screenshot%20from%202015-08-14%201343

My website! yodamanjer.com
My development blog!

Follow me on Twitter! [twitter]jwg1991[/twitter]

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