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Next survey: Did you finish your last project

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#1 GunnarSteinn   Members   


Posted 19 January 2000 - 04:58 AM

I just saw the current survey and aprox. 90% are working on a project now. It''s my experience that I don''t finish games a start on so I would like the next survey to ask: Did you finish your last project or How many games have you finished.

#2 Staffan   Members   


Posted 19 January 2000 - 07:34 AM

Nope, did not. Ditched it after i got done with the more basic routines. And, im planning a complete re-write of my current project, it just hit 3500 lines of codes so its not that bad. Learning is the most essential part, not getting it all complete!

#3 msn12b   Members   


Posted 19 January 2000 - 07:36 AM

I finished one project I started on my own, back in high school. A Dragon Warrior clone with no story mechanism but a nice battle engine and game object editor.


#4 Dave Astle   Distinguished Rhino   

Posted 19 January 2000 - 07:44 AM

Good suggestion, we''ll put that up as the next survey.

And I DID finish my last project :<)

#5 felisandria   Members   


Posted 19 January 2000 - 08:17 AM

And we''re going to finish the current one too, hmm Dave? *smile*

I finished a little board game a few weeks ago, and before that I finished a little DMusic MIDI player. It''s nice to see things get done. I must admit though, that my first DirectX game is in really awful shape, though playable, and I hate the thought of even opening it. I might finish it right, but not for a while. *wry smile*


#6 mutex   Members   

Posted 19 January 2000 - 03:09 PM

I have a whole bunch of semi-working mediocre tile engines but have never completed a full game besides a number guessing game on my calculator complete with a customizable range. I played it sometimes in math class, it was too strange to play in english

#7 Chris F   Members   


Posted 19 January 2000 - 03:30 PM

you actually put the game on your calculator... how did you manage that?

#8 Bracket   Members   


Posted 19 January 2000 - 03:41 PM

To date I''ve completed one game I was proud of (a Windows 3.1 space invaders type game with sound and really nice sprites.... it was the first Win3.1 game of its kind that I saw, which made me a very happy bunny. It also appeared on a coverdisk in the UK, as well as on several bulletin boards. A friend actually heard one of the sound effects in somebody''s sound scheme not long ago - that was a cool feeling). I''ve also completed a number of tile-based engines and technology demonstrations, but they haven''t been brought to "game" status. Oh, and I''ve contributed code to one or two other projects that were finished, but I doubt that counts.

As an aside, I''ve completed more business oriented apps than I can count. Day job. Its amazing how hammering away at custom projects for people by day can sap one''s enthusiasm to go through a full lifecycle development for a game..... its just that much more rewarding to play with interesting technologies in my spare time instead! Wow, I''m a programming hedonist!

#9 logistix   Members   


Posted 19 January 2000 - 03:56 PM

Does DinoCrisis count? I just finished that on Monday

#10 Domini   Members   


Posted 19 January 2000 - 04:31 PM

I didn''t finish my last view projects, but this time, everyone on the team is working strong.
Usually the reason for project failure was either lack of communication or interest was loss. I have learned from my mistakes and formed a new team. Things are working now.
I was mad that the last two projects failed. The first was a 3D star fox shooter. I must have completely rewritten the engine 4 times in a single week, and the same with a fully polygon terrain engine with shading and textures.


#11 cliffski   Members   


Posted 20 January 2000 - 03:51 AM

I finished my last project, even sold a few copies, and have it on a boxed compilation on my desk. woohoo!
I would never get more than a quarter into a roject thatiw asnt going to finish, it just seems like such a waste of time...
It depends how long its taking though, my current project is almost 10 months old now and I am really looking foward to getting it behind me. How anyone can work on a game for 700 years (like Daikatana...) is beyond me.


#12 Anonymous Poster_Anonymous Poster_*   Guests   

Posted 20 January 2000 - 04:30 AM

I guess I haven''t finished my last project. As a beginning programmer (I am attempting to learn DirectX), I find it a little hard to finish things. The last problem I was working on was to do with population and probability. It was a question in my sisters homework, and I still haven''t found out the answer. Maybe I will get around to doing it this weekend...

#13 Staffan   Members   


Posted 20 January 2000 - 06:12 AM

Chris F - If you have TI calculator (TI-83 works fine) you can get/make a cable that you attach to the LPT/COM port and transmit the files into calculator and execute them, that is assuming they are written in ??? assembly (or there basic-ish language). I even had a super mario bro''s clone on mine

Check out www.ticalc.org

#14 BINS   Members   


Posted 20 January 2000 - 06:40 AM

It''s extremely hard to finish a program as a beggining programmer, everytime I learn something new..I''ve got to re-start the entire program or create a new advanced...Maybe someday I''ll know all


#15 Tasm   Members   


Posted 22 January 2000 - 07:07 AM

Most of the projects that I really got started on are completed to the point they are playable with not too many bugs in them. About three parlor type games. They just need clean up- "pretty work"... better graphics, sounds etc. But I doubt there will ever be a time when my games are "completely finished."


#16 Machaira   Moderators   

Posted 22 January 2000 - 09:22 AM

I haven't finished the project I'm working on but I'm still working on it, I haven't stopped. I guess the real question should be "Did you finish your last project, are you still working on it or have you stopped working on it?"

Breakaway Games

Edited by - Machaira on 1/22/00 3:24:52 PM

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