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Posted 17 November 2001 - 12:10 AM
Posted 21 November 2001 - 09:10 PM
Posted 21 November 2001 - 09:23 PM
Posted 21 November 2001 - 10:24 PM
Original post by FatGarfield
Thanks for help, but I think you didn''t understand my question clearly.
when I want to draw a point P:
1. using glColor4ub() to specify a color to the point P
2. load a bitmap and map from one point in the bitmap called
Q to the point P
then the color of Q and the color specified by glColor4f() will
blend, why and how ?