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OpenGL API Specifications
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Posted 17 March 2016 - 08:44 AM
Posted 19 April 2016 - 04:35 PM
Is there a sampled showing input_attachment usage ? I'm trying to use them but so far it doesn't work (subpassLoad() always returns 0 and there is no debug layer message related to the issue) so I'd like to see a working example.
Posted 20 April 2016 - 02:56 PM
I forgot to fill more than one attachment in vkPipelineColorBlendStateCreateInfo ; fixing this makes subpassLoad() work. However this seems unreliable : I have an extra sampler in the pipeline_layout that I used to sample render target before having subpassLoad working but now if I remove it my device is "lost". It might be a geforce driver bug though.
Posted 28 April 2016 - 04:05 AM
I found these tutorials, they are nice to start with Vulkan. There is a pdf version with detailed explanations and sample code.
Edited by Laval B, 01 May 2016 - 08:25 AM.
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