I''m new to OpenGL and try to learn OpenGL by reading NeHe Lessions. At lession 6 there is a sample of texture mapping,
which runs perfectly.
The tutorial shows how to map one texture to all the sides
of the cube by using glBindTexture before glBegin(GL_QUADS).
In the tutorial it is mentioned that you must use glBindTexture
outside of glBegin.
How do I map different textures to different sides of the cube??
A little bit of code would be nice.
Thanks in advance,
You load 6 textures, then call glBindTexture with a different texture before you render each side. You''d have to put each side in its own glBegin/glEnd set, since you can''t call glBindTexture within one.