Shading, specifically GL_PHONG_WIN

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2 comments, last by doodah2001 22 years, 5 months ago
Ok, so I was surfing the net and came across the extension GL_PHONG_WIN used like glShadeModel(GL_PHONG_WIN). I had three shadings, flat, smooth, and phong. I saw absolutely no differance between the smooth and phong shading when I included lights and everything and was wondering if anybody else has ever used phong shading like this. Do you notice a differance? I''ve implemented it on the teapot, and sphere with the sphere having different tesselations. I also implemented in on a cube. Just curious. Thanks. Mat
MatDoodah2001@hotmail.comLife is only as fun as you make it!!!
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Actually, this extension was never implemented.

btw, before you can use any OpenGL extension, you must to check if it''s available at all...

OpenGL Developer FAQ : How can I find which extensions are supported?
In OpenGL "Smooth shading" actually IS Phong shading.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
In OpenGL "Smooth shading" actually IS Phong shading.

I''m Affraid not, its gouraud shading

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