First off, i''ll apologize for asking this, as probably a hundred or so others have before, but how might i get into programming with opengl? i saw somewhere that there isnt an SDK like DX, so i''m still not understanding how to program with it... (i''m REALLY sick of Allegro, and for some reason i can''t download the directx sdk)
For your information, i''m using windows, but i have various different distributions of linux at my disposal, so it''s not a problem to switch (although it would take a few hours out of my day )
Would the "SDK", so to speak, be inlcuded with a dist. of linux (red hat or mandrake)? do i have to download a huge file (i have dial-up)?
__ Tsu "!" - Guard-type person, Metal Gear Solid / MGS2
It doesn''t have an SDK in the Microsoft DirectX sense, but it has well documented APIs, plenty of examples (thanks to Nehe and the fact that most college students who study 3D animation use OpenGL in their classes), and a ton of utility programs.
If your on Windows and have Visual Studio you are all set to program OGL. VC++ comes with the GL headers look in your VC++ include/gl folder. Also in the lib folder you should find opengl32.lib or what ever the exact name is.