several textures in lists?
Hi all,
I''ve got a strange problem with lists.
when I load geometries from extern textfiles into a new list it can contain more than one texture.
list = glGenLists(1);
glNewList(...);
glBindTexture(..nr1);
glBegin();
...
glEnd();
glBindTexture(..nr2);
glBegin();
...
glEnd();
glEndList();
for(all_my_tiles){
glCallList(...);
}
when I run this at home (Elsa eraser) everything is ok, I have all the textures I want.
but when I run the same thing on an other computer (matrox G400)
everything is covert with the last texture loaded.
why are there differences?
and how can I make it run everywhere?
I can''t call Bindtexture outside, one list might have several!
Thank you
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement