Week Of Awesome IV - The Competition Thread

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166 comments, last by slicer4ever 7 years, 8 months ago

This is my "incase of disaster" upload.

Judges: please don't play it unless the deadline is reached before I can upload the true final version. (just one or two super-tiny tasks I want to polish up)

https://www.dropbox.com/s/uavnars23ssliyk/Game%20(v1).zip?dl=0 (old link)

Here's my final release:

[Sepulchre - Grey Army]

I'd very much appreciate it if someone could make sure it runs!

Ran ok for me.

Didn't have time to play it though, but spamming the spacebar seemed to crash the game without much in lieu of an error report.

It's probably a bit late to retrieve logs for this though. Perhaps just advise on the 'don't spam the spacebar too much' as a known issue to avoid the judges' glare?

Actually was able to beat the game now, really just something messy with the spacebar state, but everything else looks solid :)

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Ran ok for me.
Didn't have time to play it though, but spamming the spacebar seemed to crash the game without much in lieu of an error report.
It's probably a bit late to retrieve logs for this though. Perhaps just advise on the 'don't spam the spacebar too much' as a known issue to avoid the judges' glare?


I seem to be able to reproduce that crash on my machine, thanks for letting me know, and for trying the download out! Heh, I hadn't tried spamming the spacebar. :P

Well, we're post-deadline, so we'll see how things pan out. I did have the artist play-through it on a laptop, and I've played through it on my desktop, so hopefully it'll work on the judges' machines.

[Edit:] You beat it? Great! Thank you for trying it, and I hope it was enjoyable.

If it's not too much trouble, could you try re-downloading the zip entirely?

Just did and it seems to work now.

That's odd given the game wasn't crashing on boot, but rather, somewhere in the room before the first fight, and at the start of the first fight.

Eitherway, all clear!

my post mortem for this week: http://www.gamedev.net/blog/1587/entry-2262185-woa-iv-post-mortom/

now, it's time to put on the judging hat and get you guys all what your really after!

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Last post for the production cycle here:

http://www.gamedev.net/blog/2219/entry-2262186-day-7-learning-to-man-up/

Will return for a post-mortem post-judging.

@Slicer: you will now know the pain I endured on WoA II :P

alrig

@Slicer: you will now know the pain I endured on WoA II :P


aye, no decompressing for me, now it's time to switch gears and get on with the reviews!

as well, time to pack this thread up and take it over here: http://www.gamedev.net/topic/681331-week-of-awesome-iv-the-after-partyjudging-thread/
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

as well, time to pack this thread up and take it over here: http://www.gamedev.net/topic/681331-week-of-awesome-iv-the-after-partyjudging-thread/

Can I suggest to update the OP and the OP of the administration thread with that link to cross-reference these threads? I usually re-visit these a year down the line at the next comp, it'll just make navigation easier.

as well, time to pack this thread up and take it over here: http://www.gamedev.net/topic/681331-week-of-awesome-iv-the-after-partyjudging-thread/


Can I suggest to update the OP and the OP of the administration thread with that link to cross-reference these threads? I usually re-visit these a year down the line at the next comp, it'll just make navigation easier.


can do!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

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