Blade Runner-ish city mood not working, could use some direction

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3 comments, last by Koobazaur 7 years, 8 months ago
Hey guys, so I'm working on a simple side-scrolling city scene and struggling with the art. I've done an art test using Kenny's free tiles and going after a Blade Runner esque feel but not quite nailing it.
YxMU1mN.jpg
(Click for Bigger)
I know I lack all the Asian stuff but I don't want that. I also don't have the glowy banners (yet), but even with how its looking, I'm not sure that would solve it. I focused on lots of different colors and bloom in a night scene but it doesn't feel right. What am I missing?
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
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In addition i miss fog and city density.

Your city looks sparse and still too bright, Bladerunner is dark, dense neverending city - no horizion, just more buildings everywhere.

(+1 for fog)

greenish haze which progressively covers far buildings

also rain, and reflections on wet streets

also, add more acid greens

look at this unrelated pics

http://tinyurl.com/h4bgwfc

http://tinyurl.com/hkjavzo

http://tinyurl.com/j8gaehn

an see what they all have in common

Ekt

I agree with the previous posts.

Additionally,
- It's missing some texture \ chaos (graffiti, cracks, billboards etc.)
- The buildings on the background need lights too, else they look like a district under blackout.
- I would change the lighting in some parts, like the roofs. I would also use less smooth gradients, replacing for sharper zones, though I didn't do that in the image below as it would take too much time.

city_Example.png

Abuse (DOS, 1995) had some cool grunge visuals:

city_Example2.png

Thanks for the feedback and pictures, very useful to non-artist myself :)

Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...

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