Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Which is faster?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 griffenjam   Members   

193
Like
Likes
Like

Posted 22 November 2001 - 09:18 AM

ON a non-accelerated video card is it faster to draw 10 quads or one textured quad? Is the answer the same for triangle strips? Jason Mickela ICQ : 873518 E-Mail: jmickela@sbcglobal.net ------------------------------ "Evil attacks from all sides but the greatest evil attacks from within." Me ------------------------------

#2 Anonymous Poster_Anonymous Poster_*   Guests   

Likes

Posted 22 November 2001 - 09:52 AM

On a non-acc. renderer, it should be faster to draw 10 quads without texture. Software texmapping is always very slow - and it''s almost never filtered.


#3 Dodger   Members   

122
Like
Likes
Like

Posted 22 November 2001 - 09:54 AM

In software mode, most likely drawing 10 untextured quads is faster than rendering one textured quad. Same goes for using triangle strips - transforming the verts for 20 triangles will most certainly be faster than the additional memory accesses and interpolations needed to map the texture (especially when using tristrips, cause then the triangles share verts).




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.