Hello,
I have been spending weeks on rewriting the code of this
https://github.com/unr-arl/DubinsAirplane
Today, I suddenly came up with this,
If it's just too much of an effort, why not just use a catmull rom to replace the dubins curves instead.
BTW, I am doing pathfinding with turns here.
It's just been a huge undertaking, and I really don't want to do this, because the D3DX library is already quite robust.
And I am just interested in the length of it and whether it hits something along the path.
I also look at that code, it seems to be a very very expensive calculation....
A catmull rom spline is fast and clean....
So what do you think about it?
Thanks
Jack