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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
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texturememory

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#1 v71   Banned   

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Posted 23 November 2001 - 06:40 AM

Hi, how can i knoe how much free memory is on the board for textures ?????

#2 zedzeek   Members   

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Posted 23 November 2001 - 10:39 AM

u cant

#3 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 23 November 2001 - 11:20 AM

Gah I cant remember exactly but try look for a function along the lines of glAreTexturesResident(); glIsTextureResident(); whatever it is it tells you if a texture is within the specified textre memory or not. Can give important textures with glPriortiseTexture(); or something similiar again I cant remember exactly.
Sorry about the not remebering, and dunnoo if this is of any use to you but bah I wrote it anyway =].




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