Hi,
I'm writing a cross platform engine in C++. So far my engine uses OpenGL 4.5 and DirectX 11 and runs on Windows and Linux. I would love to be able to port it to Android.
I basically want to be able to create an OpenGL ES 2.0 context in C++ using the Android NDK while still being able to write java functions. I found NVIDIA CodeWorks for Android which lets you create all sorts of Android projects in VS 2015 including an Android Application with Native code. I just don't know how to start writing OpenGL ES code and everything I find on google is code written in java not C++.
Can anyone recommend a tutorial or a book about OpenGL ES 2.0 in C++?
Thanks ^_^