Hi! I'm currently writting a dissertation about fluid simulation in real time applications, focusing on the creation of smoke. I was wondering if there are any (recent) games using this kind of approach.
Yesterday Battlefield 1's mustard grenade caught my eye (
Aside from that I don't think I've seen any other good examples...aside from random experiments that can be found on youtube. So, my question is, are there any recent talks ( GDC, siggraph, anything) about smoke simulation being used in games? I know from papers and articles I've read that a few old games used a simplified version of navier-stokes equation to simulate simple smoke behaviour (http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html this is the first one that comes to my mind), but after that I can't seem to find anything new.
Any information is appreciated, thanks!