I have 3 matrix4.
glm::mat4 A;
glm::mat4 B;
glm::mat4 C;
I wish to translate and rotate A to C and B gets translated and rotated with it as in this diagram. How to get B? This is 3D, x, y & z. Any ideas?
glm::mat4 A;
glm::mat4 B;
glm::mat4 C;
I wish to translate and rotate A to C and B gets translated and rotated with it as in this diagram. How to get B? This is 3D, x, y & z. Any ideas?
What does the ^ mean?C * A^-1 * B? Something like that, anyway.
Thanks.