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Freeing Textures?

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#1 Jackthemeangiant   Members   

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Posted 26 November 2001 - 09:27 AM

After a texture has been binded to an ID, can the ID, and the memory used for the texture be freed?

#2 Lunatic Raven   Members   

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Posted 26 November 2001 - 09:36 AM

Its really helpful when you oh say, look for things first.

glDeleteTextures(...);

Hmm, that sure was hard to find =P
Seriously though, I don''t mean to be mean, but look first before you ask something. All I did was search MSDN for "Freeing Textures" and I got that. Show some intiative next time.


#3 Jackthemeangiant   Members   

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Posted 26 November 2001 - 11:28 AM

Thanks for the help Mr.Happy-Sunshine =)




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