There are a lot of answers to the question of what the most popular music software is in general.
But what is your favorite software to use when composing for games?
What do you consider the most useful/vital software?
And does having the right software matter when composing? (should you definitely have middleware like Wwise, FMOD, Fabric handy regardless the DAW you use?)
For example I just use Propellerhead's Reason and nothing else. Maybe I can get away with making game music using only that.
So I want to hear if from all of you.
Edited by arktic, 04 March 2017 - 07:20 PM.