I'm Callum, I'm 23 from the UK. I'm a newbie music composer and sound designer. I just finished studying Music Production at BIMM London and have been recently looking in to getting in to the video game industry.
I made a showreel of games that I have reworked to feature my own music and sound as a reference to my capabilities, which I will link at the bottom of this post.
At university I worked with wwise, fmod and unity, and so have some experience integrating music in to games on a basic but functioning level. I was kind of hoping that someone would be able to help me understand how it usually works for the indie game composers.
For example, if I were to agree to do sound for a game tomorrow, what would generally be expected of me? Just the audio side of things and a basic understanding of audio integration or an in depth programming or coding knowledge? Are there any particular programs I would be fully expected to own, or does it completely vary from one project to another?
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Thanks, Would love to hear your thoughts.
Edited by Tom Sloper, 21 February 2017 - 09:50 AM.