I'm trying to use this: out vec3 TangentLightPos;
the shader compiler is saying it's too large.
How do I get around this?
Should I be using Buffer Objects?
It's for parallax self shadowing with multiple lights, I have fixed my parallax, normal mapping & shadows in my engine but need parallax self shadowing too:
Edited by paulgriffiths, 22 February 2017 - 11:01 AM.