Hi all, I was hoping somebody could point me in the right direction for enabling multi-sampling for a render target in D3D12.. Everywhere I've read states that I should enable it via the DXGI_SAMPLE_DESC in the swapchain and the pipeline state object. I am having two issues with this, first of changing the count/quality on the swapchain always fails with the error:
"IDXGIFactory::CreateSwapChain: Flip model swapchains (DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL and DXGI_SWAP_EFFECT_FLIP_DISCARD) do not support multisampling"
Okay.. So I swap to a non-flip mode and then I just get the next error:
"IDXGIFactory::CreateSwapChain: This D3D API version requires the swap effect to be one of DXGI_SWAP_EFFECT_FLIP_*. [ MISCELLANEOUS ERROR #273: ]"
I'm unable to find any documentation on this, but to me it sounds like I'm completely unable to enable multi-sampling?
Thanks.