Was going to post in the jobs part of the website but it seemed overly complicated.
Need help debugging my code. The important code is not that long, I can go over everything with you pretty quickly. The problem is a basic one. I can't bind a frame buffer object without getting an opengl error. I have almost no experience with openGL and I've been unable to figure out the problem after many many hours of trying, and this problem is causing a delay in product release. I want to create an FBO so that I can read/write pixel brightness values, then finally display an RGB image, translating the brightness values through a colormap texture. Actually, the colormap thing is already implemented and working. Now I just need a way of storing/reading/manipulating pixels with the fragment shader.
Contact me: email@example.com
Paid gig (name your price, will pay your hourly fee). Less than a day's worth of work. If debugging goes quickly, probably just a few hours of work at most.
Edited by elanhickler, 10 March 2017 - 04:02 PM.