I have an embryo to a game id like to get some feedback on. Its a army management/empire builder/ strategy game. It has map travel similar to "mount and blade":
Control your warlord and ride around the map in realtime with your army. Visit towns to recruit and rest, conquer towns (and have some lighthearted management control of them like order a building or change taxe rates) and collect taxes when visiting. Engage roaming bandits and other armies belonging to various factions on the map.
You manage your army, which starts with a few groups ("companies") of peasants. Each group is maybe 20 men. But you recruit new or upgrade them into infantry, missile, cavalry and war machines of various types and stats. As men fall in battle or flee those companies must be reinforced in towns and castles. Maybe men can be injured and healed back to fighting condition over time (unless that becomes unwieldy for the player). Your army need coin and food, seasons are different with winter draining more stamina and morale while being on the march.
When fighting starts (two armies meet on the map) the game goes into turn-based tactical mode. You move your companies like bricks on a board but it's otherwise similar to a fight in total war: Companies have morale, can break, can charge, can run out of ammo, can flank for bonus damage etc.
When fighting settlements, defensive towers show up like units on the map, and walls may be manned by units for bonus range and damage for missile weapons.
Do you think such a game would be fun? What would you avoid or focus on?
Edited by suliman, 19 March 2017 - 10:44 AM.