I have been trying to implement circular buffer - main VBO contains N values, so I use:
glDrawArrays(GL_PATCHES, 0, N);
but the same VAO contains also different VBO with 6 elements. Data from this VBO should be wrapped- it means that the same value from second VBO should be used multiple times.
Edited by montka, 20 March 2017 - 11:34 AM.