Let's say all... 5(?) programmers of a development team are all relatively new (maybe experience working on 2 semi-complex games). What is a reasonable game size and complexity level to expect them all to be able to make together? We're also assuming that nobody on the team is a genius or programming prodigy, just average people with a good amount of knowledge and decent experience.
Also, I've read several articles about why you should not consider making a Massively Multiplayer Online game, but I'd like to know, based on your opinions, what is the point a game goes from Multiplayer to Massively Multiplayer.