Jump to content

View more

Image of the Day

Isn't this a lovely apple tempart placeholder thing  #gamedev worth a #screenshotsaturday even I would say. https://t.co/fQH1d0ySIG
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Practical Rendering and Computation with Direct3D 11

2: Adsense
  • You cannot reply to this topic
2 replies to this topic

#1 matt77hias   Members   

288
Like
0Likes
Like

Posted 27 March 2017 - 03:55 AM

Is Jason Zink's book "Practical Rendering and Computation with Direct3D 11" (2011) still relevant anno 2017 for delving into D3D11? The book does not seem to use the legacy DirectX SDK, which is good. But on the other hand uses a custom engine, Hieroglyph, which diverged from its initial implementation (2011). Hieroglyph now also uses DirectXTK. Was this already the case for the book and if so does the book consider DirectXTK as a black box?



#2 Hodgman   Moderators   

50381
Like
5Likes
Like

Posted 27 March 2017 - 05:43 AM

*
POPULAR

I use it as my go-to reference manual for D3D11. The examples using Hieroglyph are just that - examples; the core content of the book isn't "how to use hieroglyph", but "how to use D3D11".



#3 _void_   Members   

826
Like
0Likes
Like

Posted Today, 01:31 PM

Would whole-heartedly recommend - great explanation of D3D11 API!

Really liked chapters on resources and deferred shading while was reading back then.