I'm a Software developer and always wanted to develop my own game - like propably everybody here. I haven't really spend serious time testing out game development, but I think I'll be able to manage the programming aspect. I'm not an artist, meaning that availability of assets that I don't have to fabricate myself are more then welcome and crucial. ^^
I want to start a little hobby project and develop an Anno like game - I guess everybody is familiar with at least one version of that series. Right now I'm trying to figure out how to start. My first point is: Should it be 2D/isometric (like the good ole days Anno 1602 etc.) or 3D like the more modern versions (Anno 1404 etc.). Deciding that highly depends on the tools, engines, libraries and assets available out there, ideally for free or just small money - again, it'll be a hobby project.
So what do you think? Where do I have a better chance finding (mostly free) assets, 2D/isometric or 3D? Which engine would be good for developing a game like that in 2D or 3D? Has anybody done something like that? Any experience, knowlegde about stepping stones?
Any suggestions are welcome!