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Anno like game - which engine or library?

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#1 fedarius   Members   

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Posted 31 March 2017 - 03:37 AM

Hi all

 

I'm a Software developer and always wanted to develop my own game - like propably everybody here. I haven't really spend serious time testing out game development, but I think I'll be able to manage the programming aspect. I'm not an artist, meaning that availability of assets that I don't have to fabricate myself are more then welcome and crucial. ^^

 

I want to start a little hobby project and develop an Anno like game - I guess everybody is familiar with at least one version of that series. Right now I'm trying to figure out how to start. My first point is: Should it be 2D/isometric (like the good ole days Anno 1602 etc.) or 3D like the more modern versions (Anno 1404 etc.). Deciding that highly depends on the tools, engines, libraries and assets available out there, ideally for free or just small money - again, it'll be a hobby project.

 

So what do you think? Where do I have a better chance finding (mostly free) assets, 2D/isometric or 3D? Which engine would be good for developing a game like that in 2D or 3D? Has anybody done something like that? Any experience, knowlegde about stepping stones?

 

Any suggestions are welcome!

 

Best regards

Tobi



#2 rogerdv   Members   

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Posted 18 April 2017 - 12:36 PM

You can use Unity3d or Unreal. Check my video of an isometric like camera in 3D, using unity3d.

https://www.youtube.com/watch?v=52U1eDNVPnQ

Cant say if 2D assets are harder to find that 3D ones, but at least in 3D you have access o nice particle effects.



#3 fedarius   Members   

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Posted 26 April 2017 - 05:19 AM

 

 

You can use Unity3d or Unreal. Check my video of an isometric like camera in 3D, using unity3d.

Thanks for the link. I thought about that before but I'm rather new to game development and don't have any modeling, texturing, art skills. So I thought a 2D approach might be simpler to start with.

What do you think?



#4 rogerdv   Members   

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Posted 03 May 2017 - 10:25 AM

Excuse my delay. I think that the difficult depends more on the game design or idea, rather than if it is 2d or 3d. But maybe 2d assets are easier to find (I found a pixel artist quite easy for my project a week ago here in the hobby classifieds forum).