New lightweight IK library

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2 comments, last by TheComet 7 years ago

I wasn't sure where to post this, but some of you may know that I've been working on a lightweight inverse kinematics library implementing the FABRIK algorithm. I'd like some feedback and/or complaints and/or condolences on this.

https://github.com/TheComet93/ik

It's written in C89 and has no dependencies other than the C standard library.

You can find information on how to use it on the wiki page https://github.com/TheComet93/ik/wiki and also in the header files solver.h, node.h and effector.h.

"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty
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I have no feedback. Nice work, however!

It's a good start but the hard point of FABRIK is the constraints, it's really where you enter the hard part of IK.
But it's a good work already !

Thanks for the feedback and upvotes! I plan to add constraint support this weekend.

"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty

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