I am still fighting with integration using FMOD in UNITY
I have 2 scenes in Unity: “a” and “b”. There is different music in each scene. I would like to fade out music “a” while i jump to scene “b”
There are trigger colliders that are changing my scenes. I am trying with parameters but i dont know if thats good idea.
Any clues how to make it work?
This video shows that in one scene trigger zones works fine but when i change scenes i dont know what to do
Edited by mbmusicpl, 22 April 2017 - 04:21 AM.