BLUE FOREST

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3 comments, last by Leo C. 6 years, 11 months ago
One big inspiration for Blue Forest was non-linearity. The game has been designed so you can fully experience the joy of exploring a new mysterious world as if you had just woken up there! :ph34r:
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I'd love to hear some feedback on the trailer, just let me know!
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The game is now available to vote for on Steam Greenlight:

http://steamcommunity.com/sharedfiles/filedetails/?id=918094714

also, please give me your feedback! thank you!

Hello !

Thanks for putting your game out there :)

On the plus side, there seems to be a lot of interesting creative propositions in your game, in terms of world-building for instance, and there's some cool ideas visually too !

On the minus side (I'll actually make a list there for clarity !) :

- From what I can see on the trailer, the character/movement animations seem...very odd and unpolished. The little guy seems like he's dragged around or glides to his destination (as opposed to moving/jumping/etc to it) because his movement cycle doesn't match his movement speed (for instance, the part where he walks on a rope), or is downright irrelevant to what he's doing (the weird jump at 0:23, which feels weird because he remains almost completely inanimate while making a leap that's like, 3 times his height).

- In my opinion, there would be a lot of polishing needed for the visuals. There are areas where the textures simply don't...blend well together (the rocks and wall in 0:23 are...not compelling to look at, to say it charitably xD), and the overload of dark-blue colors seems like it'd get tiresome after a while, since the lighting in the game seems generally pretty dim as well. There's a variety of elements that look closer to stock models or basic assets than finished decor, at least for a game you want to put on Steam, where it's going to compete with very well-done, very beautiful games - and of course, nobody's asking you to compete with AAA games in terms of graphics, but I think you could definitely make improvements to this regard.

- There's a text font problem in your trailer ! You use like, 3 or 4 WILDLY different text fonts that don't really go along together, while there's no reason to do so. Having a different text for the full-screen announcement words ("Explore", etc) isn't a bad idea, but having "Blue Forest", "Explore the Forest" and "May 2017" in three different fonts (especially when the last one is very underwhelming) comes out as confusing, while getting some coherence in there could help reinforcing the game identity you want to carry out with your trailer, at least in my opinion.

- The sound design ! Though there wasn't much to hear in the trailer, something that caught my attention was the noise made by the coins upon being picked up - it seemed way louder than the rest (music included), which is something you may want to fix.

- Also, (though this one is technically not a "plus-minus" thing but a subjective and debatable, personal opinion), the rather cute, simple and care-free graphics don't really match with the dark, synthetic, almost oppressive music for me. But it's hard to judge without having actually played the game, so this one really is a side comment !

Though there was a lot of criticism here, don't let it discourage you ! It's great that you put work into shaping this game and, as mentioned previously, it does feel like there's a lot of creativity and ideas to it, and I'm looking forward to see how they develop.

Hello !
Thanks for putting your game out there :)

On the plus side, there seems to be a lot of interesting creative propositions in your game, in terms of world-building for instance, and there's some cool ideas visually too !

On the minus side (I'll actually make a list there for clarity !) :
- From what I can see on the trailer, the character/movement animations seem...very odd and unpolished. The little guy seems like he's dragged around or glides to his destination (as opposed to moving/jumping/etc to it) because his movement cycle doesn't match his movement speed (for instance, the part where he walks on a rope), or is downright irrelevant to what he's doing (the weird jump at 0:23, which feels weird because he remains almost completely inanimate while making a leap that's like, 3 times his height).
- In my opinion, there would be a lot of polishing needed for the visuals. There are areas where the textures simply don't...blend well together (the rocks and wall in 0:23 are...not compelling to look at, to say it charitably xD), and the overload of dark-blue colors seems like it'd get tiresome after a while, since the lighting in the game seems generally pretty dim as well. There's a variety of elements that look closer to stock models or basic assets than finished decor, at least for a game you want to put on Steam, where it's going to compete with very well-done, very beautiful games - and of course, nobody's asking you to compete with AAA games in terms of graphics, but I think you could definitely make improvements to this regard.
- There's a text font problem in your trailer ! You use like, 3 or 4 WILDLY different text fonts that don't really go along together, while there's no reason to do so. Having a different text for the full-screen announcement words ("Explore", etc) isn't a bad idea, but having "Blue Forest", "Explore the Forest" and "May 2017" in three different fonts (especially when the last one is very underwhelming) comes out as confusing, while getting some coherence in there could help reinforcing the game identity you want to carry out with your trailer, at least in my opinion.
- The sound design ! Though there wasn't much to hear in the trailer, something that caught my attention was the noise made by the coins upon being picked up - it seemed way louder than the rest (music included), which is something you may want to fix.
- Also, (though this one is technically not a "plus-minus" thing but a subjective and debatable, personal opinion), the rather cute, simple and care-free graphics don't really match with the dark, synthetic, almost oppressive music for me. But it's hard to judge without having actually played the game, so this one really is a side comment !

Though there was a lot of criticism here, don't let it discourage you ! It's great that you put work into shaping this game and, as mentioned previously, it does feel like there's a lot of creativity and ideas to it, and I'm looking forward to see how they develop.

thank you! really thanks a lot I appreciate it. I think I'm going to make some adjustments to the game and then fix the issues in the trailer, including the low quality recording of the game haha. doesn't look very professional

You're welcome ! I'm glad if it could help :)

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