Ok, I need to know...
Is there any way to delete polys in OpenGL?
What kind of collision system does the Unreal Engine use? I was wondering ''cause Deus Ex uses it, and Deus Ex is gravy, and I wish I could do collision that good. What I mean is, how could they possibly put collision boxes around every section of terrain and every model and all, especially if the terrain was rounded.
En taro Adun!
Doom to all who threaten the homeworld!
*Protoss Zealot - Starcraft*