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Posted 09 December 2001 - 04:41 PM
Posted 09 December 2001 - 05:01 PM
Posted 09 December 2001 - 05:39 PM
Posted 10 December 2001 - 05:28 AM
Original post by Oluseyi
Read the DirectX SDK docs before you go ahead and buy a book. Most of the books I've looked through simply restate exactly what the docs say in "friendlier" language (the only one I bought was Tricks , which I promptly gave away because it contained a lot of repurposed material from earlier LaMothe books). The only book on DirectX I would by would be one by the Microsoft software architect responsible for DirectX's evolution.
OpenGL: buy the redbook - you'll be glad you did. The blue book is optional, but still a damn good idea.
SDL: download the docs. No book helps you that much with the API specifically; they just fill you in with a lot of general knowledge and use the SDL in examples.
Allegro: who? Allegro is showing its age and design limitations. You can safely pass it over in favor of SDL.
[ GDNet Start Here | GDNet FAQ | MS RTFM | STL | Google ]
Thanks to Kylotan for the idea!
Posted 10 December 2001 - 07:56 AM
Posted 10 December 2001 - 08:11 AM
Original post by evaclear
However this is not the case for most people just learning DX. Hungarian notation tosses these people into a tail spin, pointers aren''t exactly their forte yet, and others haven''t even mastered their language of choice. For them the documentation is erratic, confusing and a useless waste of time.
Which is why books exist...
Posted 10 December 2001 - 10:36 AM
Posted 12 December 2001 - 04:23 PM
Posted 13 December 2001 - 11:43 AM