Are the texture names that you get by means of glGenTextures valid across different rendering contexts? can you trustfully share textures amongst different contexts? it seems that you can do so, but is this standard? has anyone ever found any concise info about this?
There seem to be a lack of information about this fact, maybe because the rendering context thing isn''t really part of OpenGL itself, just an adaptation to the underlying GUI, in DirectX is quite straightforward... textures are related to devices, but OpenGL contexts encapsulate not only the device, but also the target window/bitmap etc... and hide them all, so it isn''t that clear, has anyone worked with a multidevice OpenGL architecture (like those Origin SGIs) and have a clear idea about this?