I''m developing a driving game using Direct X, I''ve just got DX7 in 24 hours, and the dummies book because I''m new to Direct X and win32 programming.
Here''s my position - I know I can write all the physics and handling routines and I have plenty of ideas on how to handle interaction with the 3d world, but my problem is with the 3d programming. (Isn''t that always the case?!)
Before I even give up 24 hours of my valuable time to the DX7 book, I really need to know if I am heading in the right direction.
I want a basic 3d engine that works on a model level, I can sort all my models quickly to limit the poly-count, and then pass them to the renderer.
Are there any problems with this approach?
As far as I can see Direct3D will sort the scene out from here, but am I relying on it too much, to give me a decent frame rate?
A little bit of informed advice please and I''ll go away.
(for a while...)
Thanks for your time
What I''ve seen so far in the 24hr and Dummies books makes enough sense to me to not scare me off. I reckon I could manage the 2D DirectDraw stuff in a couple of days (and I might even try it when the need arises) but I really need a challenge otherwise I''ll get bored too quick!
I''m no stranger to writing 2d games on other platforms, I now work as a 3D CAD designer, and I''ve done some other 3D programming in DOS. I just need to stretch myself a bit..