ive been trying to make a "mind field" with pyramids but when i run the code, there is nothing there!
here is the code for DrawGLScene()
int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glLoadIdentity(); // Reset The Current Modelview Matrix
glTranslatef( -3.0f, 0.0f, -8.0f); // Move 1.5 left and 8.0 out
glRotatef( xrot, 1.0f, 0.0f, 0.0f);
glRotatef( yrot, 0.0f, 1.0f, 0.0f);
glBindTexture(GL_TEXTURE_2D, texture[1]); // Select a texture to use
glBegin(GL_TRIANGLES);
for (GLfloat x=1.0f; x<=4.0f; x+=1.0f)
{
for (GLfloat y=1.0f; y<=4.0f; y+=1.0f)
{
for (GLfloat z=1.0f; z<=4.0f; z+=1.0f)
{
glTranslatef( (x+4.0f), (y+4.0f), (z+4.0f)); // Move the screen
triangle.DrawTriangle(); // Draw a triangle
}
}
}
glEnd();
xrot+=0.4f;
yrot+=0.4f;
return TRUE; // Everything Went OK
}
here is the code for my triangle class
class Triangle // This class will draw a triangle
{
public:
void DrawTriangle() // This will draw a triangle with the info given
{
glNormal3f( 0.0f, 0.0f, 1.0f); // Normal pointing towards viewer
glTexCoord2f( 0.5f, 1.0f); // Top middle of texture
glVertex3f( 0.0f, 1.0f, 0.0f); // Top point( front)
glTexCoord2f( 0.0f, 0.0f); // Left bottom of texture
glVertex3f( -1.0f, -1.0f, 1.0f); // Left point( front)
glTexCoord2f( 1.0f, 0.0f); // Right bottom of texture
glVertex3f( 1.0f, -1.0f, 1.0f); // Right point( front)
glNormal3f( 1.0f, 0.0f, 0.0f); // Normal pointing right of viewer
glTexCoord2f( 0.5f, 1.0f); // Top middle of texture
glVertex3f( 0.0f, 1.0f, 0.0f); // Top point( right)
glTexCoord2f( 0.0f, 0.0f); // Left bottom of texture
glVertex3f( 1.0f, -1.0f, 1.0f); // Left point( right)
glTexCoord2f( 1.0f, 0.0f); // Right bottom of texture
glVertex3f( 1.0f, -1.0f, -1.0f); // Right point( right)
glNormal3f( 0.0f, 0.0f, -1.0f); // Normal pointing away from viewer
glTexCoord2f( 0.5f, 1.0f); // Top middle of texture
glVertex3f( 0.0f, 1.0f, 0.0f); // Top point( back)
glTexCoord2f( 0.0f, 0.0f); // Left bottom of texture
glVertex3f( 1.0f, -1.0f, -1.0f); // Left point( back)
glTexCoord2f( 1.0f, 0.0f); // Right bottom of texture
glVertex3f( -1.0f, -1.0f, -1.0f); // Right point( back)
glNormal3f( -1.0f, 0.0f, 0.0f); // Normal pointing left of viewer
glTexCoord2f( 0.5f, 1.0f); // Top middle of texture
glVertex3f( 0.0f, 1.0f, 0.0f); // Top point( left)
glTexCoord2f( 0.0f, 0.0f); // Left bottom of texture
glVertex3f( -1.0f, -1.0f, -1.0f); // Left point( left)
glTexCoord2f( 1.0f, 0.0f); // Right bottom of texture
glVertex3f( -1.0f, -1.0f, 1.0f); // Right point( left)
}
};
plz help
thx
"Those who serve no purpose, have no purpose. SSC the Super Saiyan Cat"
Edited by - SonShadowCat on January 5, 2002 4:22:54 PM
Edited by - SonShadowCat on January 5, 2002 4:23:23 PM
--------------------------------- "Those who serve no purpose, have no purpose."- SSC Oh the possibilities!!Edited By - SonShadowCat on Your Girlfriends Birthday