Jump to content

View more

Image of the Day

Working on an auto spawn system. #gamedev #indiedev #screenshotsaturday https://t.co/Mm2kfekz7b
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

difference between these api's, dsound, dmusic, mcis, midiouts, waveouts functions..

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 mickey   Members   

100
Like
Likes
Like

Posted 26 January 2002 - 03:34 AM

they are all low level functions... you can also mix sounds in them... then what's the difference? and, can you also specify what each function capable to do only? like direct sound is used to play wav files ONLY... thank you!!! Edited by - mickey on January 26, 2002 10:38:23 AM

#2 mickey   Members   

100
Like
Likes
Like

Posted 26 January 2002 - 04:03 AM

one more thing, can i use micSendString() function to play midi and simulteneuosly use directsound to play wave files? i don''t it''ll work, and how do i stop the midi playing? it just kept on playing even when i quit my program hehe,

direct music is very hard to learn, lots of technical stuffs...

#3 zedzeek   Members   

528
Like
Likes
Like

Posted 26 January 2002 - 08:57 AM

try sdl www.libsdl.org it handles most formats mixes etc its a total package + is quite easy to learn/use

http://uk.geocities.com/sloppyturds/gotterdammerung.html




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.